Rebel fight among Rebel fleet. Lasers are general-purpose energy weapons. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Tomdroid. Sludge: Sludge is a 6. Mac or PC. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Like others have said, it has great synergy with beam weapons. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. We make choices like this everyday, they are part of us. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Premium Powerups Explore Gaming. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. 13. Defense Drone Mk I is useful. Auto-ship fight in plasma storm. No, the best thing to go with beams are lasers and flak. Plus going into the Flagship fight I thought. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Doesn't take as much power or as long to charge as the Glaive. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Asteroid mining colony. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. The problem with the Mk. I will not switch Pike for Hull because they are fairly close. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Oh, sure, it causes 4 hull missiles but you need ammo for that. We make choices like this everyday, they are part of us. And ammo can be expensive. I guess if you were massively geared towards boarding. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. Ion Blast II, Burst Laser II, Pike Beam, Heavy Laser I. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. Charge Ion. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. It breaks shields fine, and 30% breach chance is pretty good. FTL: Faster Than Light Wiki is a FANDOM Games Community. Press your finger on a room and hold. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. 5. Would bump it up to B with a pre-igniter. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. We make choices like this everyday, they are part of us. Fire drone is actually not too bad with the right setup. With its drones gone, the Flagship now relies on its Zoltan shield, power surges, and boarding crew to overcome the player. R. Rebel fight in plasma storm. They hit the first room. They can be bought at stores or rewarded from events. Date. Plus going into the Flagship fight I thought. What weapons, augments, crew and systems would you expect ships to have, let your imagThe Final Boss, 3rd stage. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. U. Cargo cults often develop during a combination of. I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Still a useful weapon. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. With one shield active, it will do 2 damage per room, because 3-1=2. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. CryptoBusiness, Economics, and Finance. Chain Vulcan. All rights reserved. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it. 7s, 11. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. My reasoning being that with my current loadout (heavy ions supporting Beam),. 6s, 12. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. FTL: Multiverse Wiki is a FANDOM Games Community. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Pike Beam Whatever it can do, other beams do better. Rebel attacking refueling outpost. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Pike Beam: A solid choice if you have the required accompanying weaponry. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. R. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Hull Laser hits systemless rooms for 2 damage per shot. Charge Ion. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hull: 6-14 Crew: 2 Zoltan (Pirate crew is 2. FTL: Faster Than Light Wiki is a FANDOM Games Community. Virtually identical. For the tables of all weapons, see Weapons (tables). Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Doubling up on beams has always worked well for me. Nug_69. Mantis attacking Crystal. Glaive beam. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. . FTL on Steam: came from my stream on July 20th, 2021. History. Subsystems are the same as systems, except they do not use power. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. Don't knock the Hull Beam until you've tried it. Glaive beam. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Pike Beam also has a much longer sweep length than Hull Beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. And if it's a free drone. Phase 3 is one-shot by the beams once the Zoltan Shield is down. Rock armoured transport. And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. The Pike Beam's description says Glaive Beam instead of Pike Beam. Captain Ventris. It doesn´t matter which ship you use. Rebel fight among Federation and Rebel fleets. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. It. Augmentations (also known as augments) are items that provide benefits to your ship. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. FTL: Faster Than Light > General Discussions > Topic Details. Pike Beam Whatever it can do, other beams do better. FTL: Faster Than Light Wiki is a FANDOM Games Community. Glaive is 3-2=1, or 3-1=2. Business, Economics, and Finance. 3 shots for 3 power is still good, since it has the whole breach chance thing. Chain Laser. Press question mark to learn the rest of the keyboard shortcuts. Category:Out of Fuel Events. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Plus going into the Flagship fight I thought. Beams NEVER MISS. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Free scrap with resources (Lanius) Friendly ship out of fuel. O. Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. Lasers do not require any resources to fire, only the required power supplied to the system. 2. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. Ion while not the best opens up fun options. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Only one ship starts without doors (Rock B), and only one starts without a. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Plus going into the Flagship fight I thought. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. #9. Multiverse is so fun. Then I got chain ion, pike beam as rewards. Costs 70 scrap, and has level 4 rarity. Halberd and Glaive doesn´t work. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Each ship starts with. Wowee. Caps at a 7 second cooldown after 3 volleys. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. FTL: Faster. Like any projectile weapon, lasers can miss. Hull Laser 2 is a perfectly fine weapon. Hull missile does neither very well. . FTL: Faster Than Light Wiki is a FANDOM Games Community. Beam weapon, 2 damage to hull, 3 damage to system per room. We make choices like this everyday, they are part of us. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. Flak works super-well because it knocks all the shields out at once. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Plus going into the Flagship fight I thought. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. Fire on small research station. I just wasn't able to strike back very hard without the Pike Beam. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Auto-ship near sensor station. " Damage Per. I'm wondering how to make these work. Plasma storm incapacitated ships. Category:Filler Events. ] 'Earspoon' Beam: 0: 3: 15: 80: 5: 2: 22: 40%: 20%: 0%: 130:. Better for boarding though. This is a list of useful guides regarding FTL. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Chain Ion / Ion Blast II. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Mac or PC. Charge Ion is pushing it and you need a fully trained weapons guy. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). Plus going into the Flagship fight I thought. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. bam13302 • 7 yr. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The only exception to this is The Osprey, with its Artillery. Business, Economics, and Finance. The first time is shorter than the pike beam's stock 16s due to weapons officer. . . The Pike and the Minibeam are amazing weapons. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. Being able to run 5 beams was. Deals double damage on systemless rooms. I got into a fight with a reble ship who had one of those defense drones. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Shotgun or rifle. And regards to the shop you had, I would probably choose fire beam. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. It breaks shields fine, and 30% breach chance is pretty good. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Mac or PC. View Mobile SiteYes, beam weapons can penetrate shields that are at least one bubble less than the damage that the beam does, at the cost of one damage for each bubble it has to go through. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Move your finger in the direction you want the beam to go. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Rebel attacking civilians in Last Stand. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. It also has a decent breech chance, which can be useful for taking out systems. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Plus going into the Flagship fight I thought. Lasers can only be shot down by Mark II Defense Drones. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Had a lot of fun recently with hacking + hull beam + fire beam. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. Glaive does 12, Hull does 8. Pair that up with however you choose to supplement it, like another Hull Beam, and you're wrecking ships. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. WHILE SUPPORTED. Shotgun or rifle. Does no hull damage nor system damage. FTL: Faster Than Light. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. completely useless against shields, so you need something to take the shields down, which is really hard to do except very. Mini beam is pretty awesome, look for 3 small. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hull laser 2 creates a mini breachfest. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Hacking pairs very well with beams too. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Ship Unlocking Events. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Laser spam is fun. Sure, they do a lot of damage, but you have to get the shields down first. Axes or swords. All done on hard mode. Add a Comment. Replaces Lanius A. Hull Beam / Pike Beam. P. Beams are the only. Advertisement Coins. A modification which focuses on rebalancing FTL weapons. Sure, they do a lot of damage, but you have to get the shields down first. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. III burst laser. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). For example, if I have a Glaive Beam and Heavy Laser and nothing else by the time I end up at the flagship, the only way to do damage is hack shields. Cheeky Swipe in Action: Or, Neutralizing a Pike. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Stealth Beam Drone []Guard. Pike Beam. I forgot about beams working on the zoltan shield actually. The Pike Beam's description says Glaive Beam instead of Pike Beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. Beams and ASB shots do not collide with anything. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Repair station in Last Stand. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. It's the exact opposite of hull beam that does two awesome jobs at the same time. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. Artillery Beam. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. WHILE SUPPORTED. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Also pike beam was better for cheeky swipes. May 25, 2014 @ 6:16pm For me it's by far and away the best item in the game. This random event occurs in: Abandoned Sector at a distress beacon. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. This event can occur only once per sector. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Ion Bomb Only takes 1 power for 4 ion damage, but. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. These collisions can be accidental or planned (example). Laser Charge (S) Laser charger (S) is a really flexible. #3. Sector 3: Engi Homeworlds over Abandoned again: Hermes Missile dropped, not worth using over the Artemis, just got sold. Nice, I was trying to think what the best complement to double halberds is. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. Use ions to weaken the shields enough for a big fat volley. There are exceptions sometimes, especially with the Hull Beam against the Flagship. The Defense drone MKIIs sound like flak cannons when they fire. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. It may require a few volleys and lucky fire spread to overcome the flagship crew. 12. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew.